I mentioned briefly in my previous post that I had been looking at Volley and Bayonet by Frank Chadwick for inspiration for my own rules, or to be more accurate, I had been looking at certain parts of them. Now I realise that merely transporting great chunks from various rule sets and lashing them together could be seen as a recipe for disaster and so I shall avoid the temptation to do so. However, taking the concept as a whole is a different matter.
I like the idea of commander driven movement - that is that units have to be within a certain distance of their commander in order to be able to move. Using this approach in conjunction with a hex grid is a very easy way to solve the old activation/command point conundrum - at least it appears to be. I am thinking about using a single hex command zone (that is the hex the commander occupies and each of the six hexes around him) for low level commanders and perhaps a two hex command zone for the army commander. In order for this to work properly it will be essential to have a clearly defined order of battle so that it is clear who commands what on the table.
I do not have anything for this idea on paper as yet but it will certainly be an avenue to explore.