Oh well, here we go - let the insanity commence!
A recent email exchange with Bob Cordery has generated a very useful and interesting post over on his blog that any would-be wargames rules designer would be well served by bearing in mind the points - see the following for exactly what I mean: 10 Commandments.
I have taken the plunge into the world of rules design and have duly applied myself to point number one as a firm foundation of exactly what I want the end result to reflect. I sat down and came up with the following:
- A block is a single unit - either as a sub-unit or in its own right.
- Only D6 are used
- A standard battlefield is 13 x 9 hexes
- Combat is resolved at block level i.e. 1 block, 1 D6
- The rules are NOT scale specific - ranges and distances reflect relative differences.
So that is the start - the core foundations I want to build my rules from.
6 comments:
David,
Sounds like you have laid down a very sound foundation for your rules.
Good luck!
All the best,
Bob
Hi Bob,
That is a good start then. Seriously though, my feeling is that by looking at exactly what I want to do I should be able to see how to do it.
Lots to do though - including going through lots of old rule sets to see what leaps off the page.
All the best,
DC
A great foundation upon which to build...
Sounds like a plan. Just as long as you don't get writer's block. Sorry - couldn't resist.
Hi Tim,
A plan indeed - writer's block notwithstanding....;-)
All the best,
DC
Hi Tradgardmastare,
It is very much baby steps at the moment but I have a number of ideas to play around with.
All the best,
DC
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